Now I know how everyone that has stood in the spolight feels when the stand up on the stage at the Academy Awards and have to thank everyone for getting them where they are. I really don't know where to start but I am going to try and keep this list as specific to this project and not just the help that I have received in general.
Most of all I think the credits will show in the future. My goal here was to help every individual that has opened this program and subsequently quit because there wasn't proper documentation on how to operate it and create your own mod. I could be wrong, but that's how I feel the corporate boys think (not all mind you). They want the majority of you to fail. That way you are dependent on them to put food on their tables by buying more games. Besides programmers don't like to write documentation; it's not their job and they are way too busy to stop and help out. If I only help one person out there get a mission out and into circulation, then that's my credit right there.
Wolfsong for my start in scripting and his basic tutorials.
Monolith for the inspiration to compete and come up with new ideas.
DonMiguel for taking me on board the War of Infamy Development team and for the advice given on the Sound Volume Editor.
Bajabravo for his flattering comments on my mission scripting.
Ravenmouth for the html consultation and his new ideas.
3dretreat for the webspace.
Para (DRAG) for help with the Combat Model and Gun Editor.
Javaman for the Environment Editor and html consultation.
Spenis for the header logo.
TRF_MemphisMan for his diligence in catching my typos.
Red Storm Entertainment and Ubi Soft for the best fps tactical shooter ever.