Frostbite - Frozen Hell

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Frostbite  - FB01 Frozen Hell

 

Mission by EL OSO

Map Name: Radar Base
Mission Name: Frozen Hell
Location: Spitzbergen, Norway
Date: October 9, 2010
Time:  1400
Weather:  Cloudy

 

Objectives:

  1. Rescue Installation Worker

  • Demolish Radar Communications Center

  • Secure Radio Tower

  • Secure the Offices

  • Secure the Barracks

  • Destroy the SAM

  • Reach the Extraction Zone

Briefing:

Spitzbergen is an island north of the Norwegian mainland. Both Norwegians and Russians have always inhabited it. When Norway was given control of the island, it was agreed that the Russians could use parts of the island for mining operations. During the Cold War, the Soviet Union had built several secret military bases on the island. It has been revealed, that in the case of a full blown war, that the island would be the first thing the Russians would seize due to it's strategic location.

Intel has informed us that a Russian general by the name of Oleg Bogdanov has taken control of a key radar station on the island, and has managed to seize a cache of older Soviet weapons. It is feared that there may be some base workers there being held as hostages. Officials in Moscow are denying that this is a deliberate act of war, and deny any prior knowledge of the attack on the station. Washington has given us top priority to implement a covert operation to counter this move. The Norwegians have some valuable information regarding the location of some nuclear warheads that we wouldn't want to fall into the wrong hands. Gentleman, we can't be too sure if this is the real thing, but we need to act swiftly to find out. Satellite imagery has shown us that the Russians have armor support and a SAM near the base. The Norwegians have agreed to provide limited support in the operation. You will be inserted by a Blackhawk just below the base.

Good Luck!

Cinemas:

There is a short insertion cinema of the player platoon descending onto the insertion zone via a UH-60.

Once the mission objectives are completed there is a cinema of the UH-60 returning to extract the player's platoon.

Encounter Areas:

A - Insertion Zone just outside blown gate opening.  Shortly after insertion, a M113 will move forward and pick up the Norwegian forces guarding the gate and move towards the Radio Tower.  Once the Radio Tower is secure the Norwegian Forces will move towards the Barracks.  Once the Barracks are secured, they will move to the top of the hill and provide support for the assault on the Radar Communications Center.

B - Small Outpost consisting of an outdoor patrol guarding the Radio Tower.  There are also a couple of manned light machine guns inside the building on the south side guarding the approach up to the Radio Tower.  The size of the force varies depending on the difficulty level selected.

C - BMP on Veteran and Elite Levels that is assigned a plan based on the player's movements.  If the player moves north first the BMP will attempt to intercept and engage the players in the clearing.  If the player heads south the BMP will react by guarding the back side of the Radio Tower.

D - T72 guarding the road.  Assigned a plan to kill the BMP if it makes it that far.  An alternative plan is assigned if the player bypasses the southern half of the map at the moment that the SAM crew detects the player's presence.  This plan assigns the T72 to take the road up to the top of the hill and provide over watch fire to support the defenders of the Radar Communications Center.

E - A small outpost of patrols roaming around the living facilities.  There is also a small team inside the dining facilities.  The size of the force varies depending on the difficulty level selected.

F - A small outpost guarding the inside of the offices. The size of the force varies depending on the difficulty level selected.

G - Patrol and Sniper Zone.  There are several patrols roaming the country side just north of where the grass turns to snow.  They will react to the player's presence on the southern half of the map to support those areas.  The snipers are camouflaged on high points guarding the approaches from the south.  They all have an excellent field of fire.

H - SAM and its crew guarding the western approaches to the Radar Communications Center.  It will fire a missile at the player upon detection.

I - The Radar Communications Center houses the hostage and some guards throughout the complex. The size of the force varies depending on the difficulty level selected.

J - A snowmobile with a two man crew circles the Radar Communications Center.  They will dismount and attack the player on sight.

K - Extraction Zone.  The Helicopter will land here and retrieve the player upon completion of the mission.

  Recruit (Easy) Veteran (Medium) Elite (Hard)
Total Actors: 36 53 71
Friendlies: 6 6 6
Enemies: 30 47 65
Neutrals: 0 0 0
       
Total Vehicles: 5 6 7
Friendly: 2 2 2
Enemy: 3 4 5
Neutral: 0 0 0
  1. Rescue the Installation Worker

    Kill all the enemies guarding the Installation Worker, then touch the worker to initiate the escort. Do not let the hostage die prior to reaching the extraction zone.

  2. Demolish Radar Communications Center

    Plant a demo charge on the rooftop of the Radar Communications Center near the electrical box. Do not run out of demo charges first.  The demo charges will explode (the ones placed on the Radar) 30 seconds after its placement.  Take care to not be in the vicinity or you will be killed by the blast.

  3. Secure Radio Tower

    Kill the patrols and the platoon on the inside of the building to secure this objective.

  4. Secure the Offices

    Kill the enemy guards in this building to complete this objective.

  5. Secure the Barracks

    Kill the outside patrols near the barracks and clear the buildings to finish this objective.

  6. Destroy the SAM

    Kill the SAM to complete this objective.  Do not run out of AT rockets first.  Be sure to save at least one rocket for the end of the game to take this vehicle out.

  7. Reach the Extraction Zone

    Bring all surviving members here as well as the rescued hostage to complete this objective.

Note that the only objective displayed to the player at the start of the mission is to rescue the installation worker.  Two objectives will be randomly determined and assigned to the player about 25 meters into the complex via a dialog box.  The Extraction objective is revealed when the escort of the hostage is initiated.  The zone is hidden at game start and revealed at this time.

Failure Conditions:

The Hostage is killed prior to being escorted to the extraction zone.

Depending on the objectives assigned the game can also fail for the following two reasons:

The player runs out of demo charges

The player runs out of AT Rockets.

Team members are all killed before objectives are complete.