Introduction

Copyright © 2003

I decided to write a tutorial for all of those out there that have pulled their hair out over this unforgiving script editor. Wolfsong's tutorial is okay in my opinion. I am going to try and expand on what is already out there and give back to the community a piece of what I have learned. Hopefully I can pass a few tricks on from my experience and draw some new scripters into the modding world. I will walk you through the mission mod design process from start to finish attempting to cover most of the functions of the editor in as much detail as possible. While we are at it, you can follow along with the design process and the mission that I am designing will be available for download.


There are a couple of ways to go about designing a mission for Ghost Recon. My approach is very unconventional and I tend to design on the fly. I would not recommend this for most people. You might find yourself unorganized and end up getting very frustrated. One good practice to get into (which I suck at) is to have a total game plan of what you want the mission to do prior to starting. Then document what it is that you are trying to accomplish prior to even opening IGOR and messing around in its contents. If you are an anal person, then I cannot recommend this enough. What is that saying? Prior Proper Planning Prevents Piss Poor Performance.


Most of you already know where IGOR is and what it is. It is the script editor that RSE used to design and import all of the maps and missions that you have on the Ghost Recon and Desert Siege CDs. For those of you that don't know where it is I will tell you. You can locate IGOR in your Ghost Recon Installation directory. If you plan on using it as much as I do, I would suggest right-clicking on the icon and choose Send to>Desktop (create a shortcut). That way you can open it whenever you need to without having to find it in all of those folders that have accumulated over the years.