| I decided to write a
tutorial for all of those out there that have pulled their hair out over
this unforgiving script editor. Wolfsong's tutorial is okay in my opinion.
I am going to try and expand on what is already out there and give back to
the community a piece of what I have learned. Hopefully I can pass a few
tricks on from my experience and draw some new scripters into the modding
world. I will walk you through the mission mod design process from start
to finish attempting to cover most of the functions of the editor in as
much detail as possible. While we are at it, you can follow along with the
design process and the mission that I am designing will be available for
download.
There are a couple of ways to go about designing a mission for Ghost
Recon. My approach is very unconventional and I tend to design on the fly.
I would not recommend this for most people. You might find yourself
unorganized and end up getting very frustrated. One good practice to get
into (which I suck at) is to have a total game plan of what you want the
mission to do prior to starting. Then document what it is that you are
trying to accomplish prior to even opening IGOR and messing around in its
contents. If you are an anal person, then I cannot recommend this enough.
What is that saying? Prior Proper Planning Prevents Piss Poor Performance.
Most of you already know where IGOR is and what it is. It is the script
editor that RSE used to design and import all of the maps and missions
that you have on the Ghost Recon and Desert Siege CDs. For those of you
that don't know where it is I will tell you. You can locate IGOR in your
Ghost Recon Installation directory. If you plan on using it as much as I
do, I would suggest right-clicking on the icon and choose Send to>Desktop
(create
a shortcut). That way you can open it whenever you need to without having
to find it in all of those folders that have accumulated over the years.
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