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COOP & QUICK MISSION
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Interrogation HX
-- Random mission with questionable objectives ...
Your mission: To plant a demo charge
in hostile territory, at an unknown target. You must locate and
interrogate the local Warlord to find the target. A small caliber
pistol is suggested to ensure the Warlord provides accurate
information. You are sanctioned to wound -- not kill him.
Eliminate any other forces
encountered. After placing demo charge, you must rendezvous at the
extraction zone. You will be airlifted to a random insertion zone.
Weather conditions are unpredictable and can change at any time.
Enemy reinforcements will arrive based on your success on the
battlefield. Note about re-spawning: You will be invincible for 3
seconds to prevent spawn killing. In order to support all maps, if
you wait 10 seconds at mission start you will be moved to the
default base. After that you will always spawn at the same location.
SERVER SETUP: Difficulty sets number
of enemies and their view distance. Rec: 42. Vet: 72. Elite: 105
enemies !
Demo Run HX
-- Random mission with demo objectives
Your mission: To plant 3 demo charges
in hostile territory, eliminating any forces encountered. You must
plant a demo charge at the current colored zone shown on your
command map. Completed demo-zones will be marked white. After
placing all charges, you must fight your way to the extraction
zone. You will be airlifted to a random insertion zone. Weather
conditions are unpredictable and can change at any time.
Enemy reinforcements will arrive based
on your success on the battlefield. Note about re-spawning: You
will be invincible for 3 seconds to prevent spawn killing. In order
to support all maps, if you wait 10 seconds at mission start you
will be moved to the default base. After that you will always spawn
at the same location.
SERVER SETUP: Difficulty sets number
of enemies and their view distance. Rec: 42. Vet: 72. Elite: 105
enemies !
Assault HX
-- Random assassination mission
Your mission: To assassinate that
scumbag Ashenafi Abate. He's been a thorn in our side for too long.
You are sanctioned to eliminate him and all hostile forces in the
vicinity, by any means necessary. You will be airlifted to a random
insertion zone. Weather conditions are unpredictable and can change
at any time. Enemy reinforcements will arrive based on your success
on the battlefield. When you kill the warlord, expect all hell to
break loose. Note about re-spawning: You will be invincible for 3
seconds to prevent spawn killing. In order to support all maps, if
you wait 10 seconds at mission start you will be moved to the
default base. After that you will always spawn at your base.
SERVER SETUP: Difficulty sets number
of enemies and their view distance. Rec: 32. Vet: 64. Elite: 95
enemies !
Firefight HX
-- Intense firefight
Your mission: To eliminate all hostile
forces in the vicinity. You will be airlifted to a random base.
Weather conditions are unpredictable and can change at any time.
Note about re-spawning: You will be invincible for 3 seconds to
prevent spawn killing. In order to support all maps, if you wait 10
seconds at mission start you will be moved to the default base.
After that you will always spawn at your base.
SERVER SETUP: Difficulty sets number
of enemies and their view distance. Rec: 30. Vet: 35. Elite: 40.
Firefight(85) HX
-- Insane firefight
Your mission: To eliminate all hostile
forces in the vicinity. You will be airlifted to a random base.
Weather conditions are unpredictable and can change at any time.
Note about re-spawning: You will be invincible for 3 seconds to
prevent spawn killing. In order to support all maps, if you wait 10
seconds at mission start you will be moved to the default base.
After that you will always spawn at your base.
SERVER SETUP: Difficulty sets number
of enemies and their view distance. Rec: 35. Vet: 60. Elite: 85.
Defend HX --
Defend your base from the attackers.
The base is identified by a column of smoke. If an enemy survives
inside the smoke for more than five seconds, you lose.
SERVER SETUP: On HX-MP maps, Elite
difficulty will generate 120 enemies. (This will require 384kbps
upload bandwidth) Rec=36, Vet=50. You will be invincible for 3
seconds when you respawn.
TEAM & QUICK MISSION
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POW Rescue
HX -- This is the SAR game with one addition: An opposing
force of 20 enemies has been added to make this game a bit more of a
challenge. Be the first to find all 3 hostages and secure them in
your base. Note about re-spawning: This game uses the (3) standard
random team bases around your starting base. You are not invincible
when you spawn.
SERVER SETUP: Check Random Insertion
Zones in server setup to start at a random base.
TEAM & SOLO
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Riot HX
-- team firefight by Harntrox
1st Platoon (MUST BE BLUE with at
least one player) Your mission: To eliminate all hostile forces
encountered, including other player platoons. 2nd-4th Platoons: Your
mission is the same. Weather conditions are unpredictable and can
change at any time. Assassinating the warlord will replenish your
inventory. Note about re-spawning: This game uses the (3) standard
random team bases around your starting base. You are not invincible
when you spawn.
TEAM ONLY
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Renegade HX
-- random team game with different objectives for each team
3 Russian officers are shown on the
map at game start (marked as white). There are 2 different
objectives to achieve victory: NATO Team(s) -- Your mission: To
eliminate either the Russian officers or hostile player platoon.
RUS Team : You are allied with the Enemy! Your Mission: To eliminate
all players on other platoons. You must also defend the 3 officers,
or you lose. You are invisible to the Russian forces -- just keep
out of their way when they start firing. Weather conditions are
unpredictable and can change at any time.
SERVER SETUP: Check Random Insertion
Zones in server setup to start at a random base. It is advisable to
turn off the Threat Indicator when playing this game.
Siege HX
-- Features random weather, and no spawn killing. If a defender
spawn-kills an attacker, he becomes a non-combatant instantly. One
team must defend a zone against all of the other teams. The zone is
identified by a column of smoke. If an attacking soldier reaches the
zone and survives inside the zone for more than five seconds, the
attackers win. If the game ends and the attackers have been unable
to secure the zone, the defenders win.
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